Side-scrolling shoot-em-up with bosses, powerups, and a scoring system
Role: Gameplay Programmer
Developed in 7 weeks
3-person team
Programmed entirely in C
Uses CProcessing library (for graphics, sound integration, etc.)
Primarily worked on gameplay programming (powerups, enemies)
The player has a bunch of stats under the hood such as damage per bullet, number of bullets fired, firing speed, etc. that I manipulated through the use of powerups like the one shown above!
I made a few small enemies for the player to blow up and their associated behaviors.Â
I programmed an interactive tutorial for the player to learn how the game works and what each pickup does.
In addition to my programming duties, I also made the music and SFX that the game has using beepbox.co.
6/8 of a Space Game was my first foray into making games and was great to develop! I developed it along with two teammates over the course of seven weeks. I learned a lot from this project when working on it. It really cemented my love for the craft of making video games.